Jim posted this challenge over on the Atelier Hwei discord, so I thought I'd give it a try.
I'm not that familiar with the specifics of free kriegsspiel (genre? method?), but I like the idea in principal - it's a system agnosticism I can really get on board with: here is some of the world/system, now get on with it - you know or learn the genre conventions already, so explore with those in mind.
Even if you're not intending to play it yourself, this is a good exercise for getting your world-building started, and hopefully getting an imagination feedback loop going.
The Barrowmere.
Beyond where the Barrow Downs tumbles down from Sweethouses - summer resort of the wealthy metropolitan, new land breaches the waters of the Great Grey Void like a raft of world-turtles.
Long stripped of danger and treasure, the Downs have not seen so many adventurers, cultists, scholars and speculators in a generation. An archipelago becoming a peninsula, the Barrowmere is a soggy environment thick with mounds and tombs - and the old stories of the Barrow Downs Companies suggests they are brimming with undiscovered treasure, occult secrets and bizarre beasts of ill-rumour.
Daily Events.
- Crackdown on unauthorised prospectors by local authorities.
 - A previously risen section partially submerges.
 - A previously risen section completely submerges.
 - New company attempting to muscle in on smaller claims.
 - Stinking miasma clings to low-lying areas - general sickness and frayed tempers.
 - Severe storm descends from out on the Great Grey Void.
 
Stake/Steal A Claim on this...
- Collapsed Mound.
 - Abandoned Excavation.
 - Abandoned Pumping Station (odds/evens site is wholly or partially flooded).
 - Unexcavated Mound.
 - Flooded Tomb.
 - Spiral Shell Structure.
 
Spiral Shell Structure.
Odds/evens it's intact/ ruined.
- Fallen, buried, flooded.
 - Fallen, partially buried, flooded - odds/evens.
 - Fallen, accessible.
 - Upright, buried, flooded.
 - Upright, partially buried, flooded - odds/evens.
 - Upright, accessible.
 
Accessible means you can get to it on foot - you still need to find a way in.
Mysterious Inhabitants.
- Dead Dreamers: ancient, horrible, weird - their Dreaming can affect the Waking world.
 - Mound People: exist across two dimensions simultaneously - think ours is a hallucination.
 - Servants of the Orbus/ Orcus: death/demon worshipping cyclopes with shareable beholderkin eyes
 - Intelligent/ Social Undead.
 - Sea Creatures/ Monsters: somehow able to survive out of the depths.
 - Merfolk: this isn't your claim to stake, it's their home.
 
Special Fish-out-of-Water Surface Encounters.
- Twitching Kraken - the size of a field; surprisingly resilient and adaptable.
 - Stranded Submarine - not from round here.
 - Shipwreck - ancient or modern.
 - Dead/ Dying Whale - poor thing.
 - The opposite of Deep-Sea Divers - adventurers/prospectors from the undersea realm.
 - Burst Abyssal Leviathan - over acres; swarming with scavengers; stomach like a collapsed circus tent.
 
Tropes.
- Goldrush economics.
 - Unscrupulous predators.
 - Ill-prepared fortune seekers.
 - Well-prepared claim jumpers.
 - No justice without friends or money.
 - Ineffectual or overbearing local authority.
 - Cramped, insanitary conditions.
 - Revived cults/gods.
 - The mighty sea.
 - Going too far.
 - Trespass on the mythic.
 - Emerging and improvised technology.
 
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