It's a bit of a shower thought, but:
Mechanics from recent posts about the hazards of Outer Space and arctic conditions could also be applied to Aging.
Instead of age bands and multiple modifiers (as in D&D, for example), why not just rule that when a player character is significantly 'older' or 'elderly':
- they must rest twice as often and/or twice as long
- rates of natural healing are halved
- optional: saves vs. disease at disadvantage/penalty
This hasn't been tested, but in principle I prefer it to unsoakable permanent Ability Score damage and penalising attack rolls.
Some of this came from mechanics; some from surveying my own decrepit corpus.
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