Yithian.
Description: You look just like a normal person; maybe a little awkward, a little eccentric.
This mortal vessel contains the ancient, alien intelligence of a time-travelling super-species.
This mortal vessel contains the ancient, alien intelligence of a time-travelling super-species.
XP: Advance using the Elf Experience Table; once you reach your level limit, the intelligence abandons the mortal form - you are an Ex-Yithian.
Saving Throws: Save as an Elf/ Monster of your Level/HD, whichever is better.
Prime Requisite: The Yithian class has no Prime Requisite.
Minimum Scores: Intelligence and Wisdom must be 18 each, but unless you are very lucky, you must reduce your Charisma and Dexterity 1-for-1 to raise them this high; if doing so would take either Charisma or Dexterity below 3, you cannot play a Yithian.
Keep a record of your original rolled Ability Scores; you revert to these on becoming an Ex-Yithian (see below).
Keep a record of your original rolled Ability Scores; you revert to these on becoming an Ex-Yithian (see below).
Hit Dice: d6.
Armour: You can wear any armour and use a shield.
Weapons: Any weapon you pick up, you have a 50% chance of being able to use; otherwise, you are -4 to Hit with it.
Special Abilities:
- You are immune to sleep, charm, feeblemind and magic jar.
- You are immune to Ghoul paralysis.
- You save at +4 vs. all forms of mind control, fear, confusion and illusion.
- You can cast spells from scrolls (Cleric or Magic User), but you don't like to show off.
- You only do not understand a language you encounter if you roll a 1 on d20; you can choose to speak up to a maximum of 18 (your Intelligence).
- You only do not know how to use a magic item if you roll a 1 on d20; even if you do not, you can learn by possessing and studying it for d8+1 days.
- If you ever suffer an irrevocable, permanent loss of Intelligence or Wisdom by physical injury or through the special abilities of a being with twice your level/HD (or greater), you immediately become an Ex-Yithian. Also, make a system shock/death save.
Ex-Yithian.
- You retain your hit points, but must start again as a 1st level character and otherwise lose access to all Yithian Special Abilities.
- You can cast spells from scrolls (Cleric or Magic User) with a 50% chance of failure.
- You can understand any language you do not know if you roll a 20 on d20, up to the maximum determined by your Intelligence; you can try again when you gain a level.
- You can recognise Ex-Yithians.
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