Tuesday, January 14, 2020

Old School Yithian Race-as-Class

Keeping with an ongoing theme, Yithian (Great Race) Race-as-Class for old school styled games.



Yithian.

Description: You look just like a normal person; maybe a little awkward, a little eccentric.

This mortal vessel contains the ancient, alien intelligence of a time-travelling super-species.

XP: Advance using the Elf Experience Table; once you reach your level limit, the intelligence abandons the mortal form - you are an Ex-Yithian.

Saving Throws: Save as an Elf/ Monster of your Level/HD, whichever is better.

Prime Requisite: The Yithian class has no Prime Requisite.

Minimum Scores: Intelligence and Wisdom must be 18 each, but unless you are very lucky, you must reduce your Charisma and Dexterity 1-for-1 to raise them this high; if doing so would take either Charisma or Dexterity below 3, you cannot play a Yithian.

Keep a record of your original rolled Ability Scores; you revert to these on becoming an Ex-Yithian (see below).

Hit Dice: d6.

Armour: You can wear any armour and use a shield.

Weapons: Any weapon you pick up, you have a 50% chance of being able to use; otherwise, you are -4 to Hit with it.

Special Abilities:
  • You are immune to sleep, charm, feeblemind and magic jar.
  • You are immune to Ghoul paralysis.
  • You save at +4 vs. all forms of mind control, fear, confusion and illusion.
  • You can cast spells from scrolls (Cleric or Magic User), but you don't like to show off.
  • You only do not understand a language you encounter if you roll a 1 on d20; you can choose to speak up to a maximum of 18 (your Intelligence).
  • You only do not know how to use a magic item if you roll a 1 on d20; even if you do not, you can learn by possessing and studying it for d8+1 days.
  • If you ever suffer an irrevocable, permanent loss of Intelligence or Wisdom by physical injury or through the special abilities of a being with twice your level/HD (or greater), you immediately become an Ex-Yithian. Also, make a system shock/death save.

Ex-Yithian.

  • You retain your hit points, but must start again as a 1st level character and otherwise lose access to all Yithian Special Abilities.
  • You can cast spells from scrolls (Cleric or Magic User) with a 50% chance of failure.
  • You can understand any language you do not know if you roll a 20 on d20, up to the maximum determined by your Intelligence; you can try again when you gain a level.
  • You can recognise Ex-Yithians.

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