|Zombie by Mark Dunn, for The Dark Chronicles of Anakendis|
(Andrew Whitworth, Warlock issue 6)
Learning how to put a reasonable looking table into Blogger (from original Google Docs, thence to Excel, thence to Notepad, and via various obstacles) gets you this (best view not in IE or MS Edge):
[Edit 17/06/2021 - Replaced table for wider browser compatibility & added the pic]
By Wisdom save, I mean whatever the equivalent is in your game; by Black Ichor, I mean something along the lines of this: https://dysonlogos.blog/2018/08/06/further-delves-for-the-black-ichor/
1st d6 (1 to 2) 2nd d6:
- Monster corpse - preferably something the PCs haven’t seen live yet.
- Not automatically hostile but will follow/ shadow the party, causing unease; every rest, Wisdom save or follow them into the depths; those who have taken the Black Ichor take a penalty to this.
- Bloated and suppurating; bits break off easy; they leak and squirt - could be worms, acid, disease or emetic.
- Classic cannibal corpse with infectious bite.
- Directly controlled by a nearby monster or NPC.
- Looks just like you, but ravaged by death.
1st d6 (3 to 4) 2nd d6:
- Embellished with gold leaf, gems for teeth and eyes, rich cerements.
- Attempt to drive you away, rather than destroy you.
- Will hunt you across time and space unless utterly destroyed.
- Those you have killed previously have returned for revenge.
- Will only attack while you possess stolen grave goods.
- Host to an animating entity.
1st d6 (5 to 6) 2nd d6:
- Intelligent zombie; you can roll again to see what else it is, if you like.
- All are marked/liveried as minions of a powerful force.
- Spontaneously animate, de-animate and re-animate; are they dead yet?
- Possessed or controlled, these living people come at you like ravenous ghouls.
- Living minds are trapped in these corpses; they may cry out for help.
- You cannot kill that which is already dead; always regain 1 hp from 0 or less unless destroyed or blessed.