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| Zombie by Mark Dunn, for The Dark Chronicles of Anakendis (Andrew Whitworth, Warlock issue 6)  | 
Learning how to put a reasonable looking table into Blogger (from original Google Docs, thence to Excel, thence to Notepad, and via various obstacles) gets you this (best view not in IE or MS Edge):
[Edit 17/06/2021 - Replaced table for wider browser compatibility & added the pic]
18 different types of zombie for when they turn up in your game; roll 2d6 as d66 (or a d18, if you have one).
By Wisdom save, I mean whatever the equivalent is in your game; by Black Ichor, I mean something along the lines of this: https://dysonlogos.blog/2018/08/06/further-delves-for-the-black-ichor/
1st d6 (1 to 2) 2nd d6:
- Monster corpse - preferably something the PCs haven’t seen live yet.
 - Not automatically hostile but will follow/ shadow the party, causing unease; every rest, Wisdom save or follow them into the depths; those who have taken the Black Ichor take a penalty to this.
 - Bloated and suppurating; bits break off easy; they leak and squirt - could be worms, acid, disease or emetic.
 - Classic cannibal corpse with infectious bite.
 - Directly controlled by a nearby monster or NPC.
 - Looks just like you, but ravaged by death.
 
1st d6 (3 to 4) 2nd d6:
- Embellished with gold leaf, gems for teeth and eyes, rich cerements.
 - Attempt to drive you away, rather than destroy you.
 - Will hunt you across time and space unless utterly destroyed.
 - Those you have killed previously have returned for revenge.
 - Will only attack while you possess stolen grave goods.
 - Host to an animating entity.
 
1st d6 (5 to 6) 2nd d6:
- Intelligent zombie; you can roll again to see what else it is, if you like.
 - All are marked/liveried as minions of a powerful force.
 - Spontaneously animate, de-animate and re-animate; are they dead yet?
 - Possessed or controlled, these living people come at you like ravenous ghouls.
 - Living minds are trapped in these corpses; they may cry out for help.
 - You cannot kill that which is already dead; always regain 1 hp from 0 or less unless destroyed or blessed.
 

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